Progress Patreon: Thou Shalt Not… / The Way I Lived, Out Here With You

The three-part “Thou Shalt Not…” comes to an end, dependent on whether Harris Baker can let go of his vendetta. Astute readers might notice that the timeframe is a bit compressed; the events of the story really wouldn’t happen that quickly, but Baker’s bad decisions seem to hustle things along. Meanwhile, Simon is well on his way to discovering who he really is, and finding a family strong enough for him.

“The Way I Lived, Out Here With You” is this week’s free story, about a werewolf struggling to end a difficult period of mourning for the sake of a loved one. How do you move on without feeling like you’re abandoning those you’ve lost?

Obstructive Patreon – Thou Shalt Not… Part 2

One of the things I found interesting in my re-read of this older story is that nothing Harris does inconveniences the Tribe in the slightest. Konac Namaroc isn’t part of the legal team defending his property, so this existential battle is going on entirely in the background. His people just live their lives as Harris throws money at the lawsuit.

But Harris was right about one thing. It isn’t safe for Simon among the Namaroc, and he will get hurt. Not through any fault of the Tribe, and not in the way anyone expects, but there are dangers the Pack hasn’t found – dangers that eventually find Simon.

Obsessive Patreon: Thou Shalt Not…Part 1

“Thou Shalt Not…” was one of two stories I wrote for an anthology.

The story was supposed to center on Harris Baker’s obsession and jealousy with his neighbors, and how that obsession cost him everything. Instead, Simon’s gentler coming-of-age story turned out to be a much more pleasant place to be. The result is reflected in the story, with Harris’s scenes curt, abrupt, and hurried, while Simon’s scenes are lavish and detailed. Which would you rather do – spend an idle summer swimming in secluded rivers, or trying to steal your neighbor’s house?

Procrastinating Patreon: Solitary Company / Wanderers in the Dark

It’s interesting to rub these two stories together and see how werewolves have evolved over thirty years; “Solitary Company” would have been written in the early 1990s, while “Wanderers in the Dark” was written just a few years ago. Banning Deerblood is a heavyset, leather-wearing biker who owns a dive bar on a decrepit back road; Garrebor and Tarrock are ascetic scouts for a secluded tribe of New England werewolves. Banning is shy and timid, keeping his dual nature under his hat for discretion, while Garrebor and Tarrock are loud and fulsome about their circumstances.

But the one that caught my eye is that Banning Deerblood can shapeshift, and Garrebor and Tarrock cannot.

The elimination of shapeshifting was an odd turn for my writing to take. It’s pretty much what werewolves are famous for. In fact, a lot of my characters would have a much easier time of it if they could shapeshift. But in my current work, becoming a werewolf involves finding a Pack that will have you, and undergoing a grueling initiation and painful transformation. Nobody gets randomly bit during a hike in the gloaming. And the transformation is one-way. There’s no going back.