Parched Patreon: Hot

I wrote “Hot” in the dead of winter, coldest day of the year, with the wind howling outside the windows and the thermometer reading 8F. I was thinking about how my earlier complaining about the snow and cold would soon give way to complaining about the suffocating summer heat, giving the impression that one could never be truly satisfied with the weather.

The story went a long way toward cementing the Tribe as a running series; after writing it, I edited older stories to match its setting. The town of Ashton, Maine, a former mill village with a population of around 9,600, puts in its first appearance, 24 miles from Carver Cabin in Carver Gore, the territory of the Tribe and the 152 werewolves who call its dozen or so square miles of unincorporated land their home. The Tribe’s leader, called simply “The Master,” is a young visionary celebrated throughout the Pack for his problem-solving skills, though the people remain largely ungoverned. The Pack’s freedom is partly due to the legal maneuvering of Gabriel Blaine, a member of the Pack who passed the bar and created a non-profit trust granting the Pack stewardship of Carver Gore.

The werewolves of the Tribe are an indolent, goofy lot, though they do have the ability to lock-in when one of their own is in danger, and they have little tolerance for hostile humans. “Hot” asks a lot of its two protagonists: what do you do next when you’ve achieved your greatest dream? When does ennui turn into depression? How do you encourage someone else to take the reins of your life? And is the problem really just the heat, or is it something deeper? As Breakwater and Patrick stumble out of the woods on their fool’s quest to briefly join civilization, they’re confronted by their neglect of a part of themselves as beautiful as any beast.

Post-pubescent Patreon: Path of the Hunters, Part Two

I feel like I want to come back to this world at some point. Two mighty tribes have been at war so long that there hasn’t been a battle in centuries, and their conflict has evolved into a rigid slate of rules and courtesies designed to prevent violence from flaring up and involving both tribes. Two fierce warriors of these opposing tribes meet in the ruins of an ancient city, and cautiously dance around each other, trading insults and shaking weapons to cement their antagonism. Waltz of the frenemies.

Torvik continues to struggle with growing up; he thinks it’s a stupid idea and doesn’t want to do it, not that he has a choice. His body has been making some bad decisions for him lately, and he’s feeling churlish and short. His easygoing Kahjah opponent pities him somewhat, which outrages him further, and he’s picked a fight he hasn’t a prayer of winning…

Post-Apocalyptic Patreon: Path of the Hunters, Part One

I was going over this story for about the third time before posting it to Patreon when a random neuron fired and I suddenly remembered a story I first read in high school called “By the Waters of Babylon,” by Stephen Vincent Benet. Suddenly, scenes from it sprang fully-formed in my mind, images I haven’t thought of in nearly forty years.

I’ve written a lot of post-apocalyptic fiction that uses an urban environment being crushed by encroaching nature, and in the abstract, “Path of the Hunters” is just another in the conga line. None of it was written with “By the Waters of Babylon” in mind, at least not consciously, but this story probably falls closest to it on the scale.

Peculiar Patreon: Swirlie / Monster’s Buffet

I don’t really have an explanation for “Swirlie.” I don’t remember exactly when it was written, but it was long before the “anything for attention” social media days, where people gleefully light themselves on fire for clicks. I did see one disturbing little TikTok recently in which some kid proudly drank out of the toilet, so I guess the possibility of “Swirlie” was always there, even if the medium wasn’t.

“Monster’s Buffet” is one of the “Licensed Beasts” stories. The Tribe also uses licenses in some cases. Werewolves are allowed to move unrestricted among humans as long as they’re licensed; there’s a fee and a written test, and the license has to be renewed every five years. And if a human accuses a werewolf of threats or violence, it can be revoked. It’s a terrible form of oppression, but it’s also not taken seriously. Some towns are strict about licenses, others don’t bother to check. Public places decide more or less on an individual basis to enforce licensing, and judges may be strict or lenient on whether those licenses are revoked.

What it does create is a wonderful incentive for werewolf-hating humans to pick fights, knowing that werewolves can’t even show their teeth without risking everything. An unlicensed werewolf basically has no rights; if they’re lucky, they’ll just be handed over to their own Pack and told to stay out of town. If they’re unlucky…well…they’d better hope they’re lucky.